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MIX11: Crafty UX – UX Lightening Series

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Liveblog of “Crafty UX – UX Lightening Series”, an hour long session with four speakers presenting at “lightening” speed. Sarah Summers, Nathan Moody, Robert Tuttle, and Guido Rosso will each present a 10 minute talk about UX.

Session video now posted on Microsoft’s Channel 9:

 

As this is a liveblog, please remember to read from the bottom, up.

Wed, Apr 13, 4:13:39pm PDT

Prototyping motion can help sell a concept and also give a reference for timing and transitions later on.


Wed, Apr 13, 4:08:32pm PDT

Static comps aren’t enough when you’re trying to prototype motion.


Wed, Apr 13, 4:05:52pm PDT

Motion should not be an afterthought; it needs to be a part of the whole process.


Wed, Apr 13, 4:05:13pm PDT

Graphics and animations are key to alert users to “behind the scenes” events.


Wed, Apr 13, 4:03:06pm PDT

Next up: “Prototyping Interfaces with Motion Graphics”.


Wed, Apr 13, 4:02:18pm PDT

For more info: http://designmind.frogdesign.com


Wed, Apr 13, 4:01:36pm PDT

Relevance and appropriateness are key in UX design.


Wed, Apr 13, 4:00:10pm PDT

How you fail and recover from failure is at least as important as creating a “perfect” experience – because it never will be.


Wed, Apr 13, 3:58:15pm PDT

Interesting demo of a UX experiment of floor pads responding to touch to produce light and sound.

Phidgets Floor Sequencer Diagram

 


Wed, Apr 13, 3:53:32pm PDT

Background: Phidgets specializes in augmented reality. Today’s focus: life-sized step sequencer.

Phidgets Floor Sensor UI Experiment


Wed, Apr 13, 3:52:12pm PDT

Next up: “Phidgets & Real-Time Sensor Data Visualization”.


Wed, Apr 13, 3:51:34pm PDT

Conceptual design = deliverables by any means necessary. (Interpretive dance!)


Wed, Apr 13, 3:50:49pm PDT

Step 3: Hybridize and bastardize.


Wed, Apr 13, 3:49:36pm PDT

Step 2: Rip it off. Do what other industries are doing (like storyboards).


Wed, Apr 13, 3:48:44pm PDT

Step 1: Design without computers! Tools influence where you go and also slow you down.


Wed, Apr 13, 3:47:55pm PDT

Game design is another good example. Paintings (vs. fully rigged 3d models), storyboarding, design frames, physical 3d models.


Wed, Apr 13, 3:46:58pm PDT

Product design uses foam mockups, agile sketch development.


Wed, Apr 13, 3:45:57pm PDT

Start with loose concepts on pen and paper as in architecture.


Wed, Apr 13, 3:45:20pm PDT

“Chart the narrative arc of emotions of users” the way writers do.


Wed, Apr 13, 3:44:35pm PDT

Traditions and habits are either too deep, too polished, or just hard to present in a compelling way.


Wed, Apr 13, 3:43:27pm PDT

Conceptual design = speed over fidelity, making design principles visible, design leadership.


Wed, Apr 13, 3:42:45pm PDT

Next up, “Conceptual Design: Tactics & Techniques”


Wed, Apr 13, 3:40:42pm PDT

As a UX ninja, we should be there when we’re needed, but “we were never there”, we don’t show, our work shows.


Wed, Apr 13, 3:40:09pm PDT

Can’t make what we want; have to make what the *user* wants.


Wed, Apr 13, 3:39:02pm PDT

Technical errors should be re-written as user-friendly and clear, maybe even humorous.


Wed, Apr 13, 3:37:16pm PDT

Put a grid on it! Consistency of layout builds trust.


Wed, Apr 13, 3:36:39pm PDT

Southwest vs United for good comparative design, strong design.


Wed, Apr 13, 3:35:41pm PDT

“I made a spinning tiger progress bar!” Always make it time-based.

Spinning Tiger Progress Bar


Wed, Apr 13, 3:33:57pm PDT

Yikes, first speaker is ultra-nervous. This is why I don’t do conference talks. (Well, and I’ve never been asked; beside the point :P )


Wed, Apr 13, 3:32:45pm PDT

First mini-session, “10 Minute UX Ninja”. “A tradition of death to crappy UX.”


Wed, Apr 13, 3:29:43pm PDT

The room is really filling up. Wondering if there will be a seat left in the room when it starts. #mix11

MIX11 Lightning UX Session Packed AudienceMIX11 Lightning UX Session Packed Audience



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